OnVehicleDamageStatusUpdate

Ovaj callback se poziva pri ostecenju nekog dela auta (vrata, gume...)

Parametri
(vehicleid, playerid)


 * vehicleid - ID ostecenog vozila
 * playerid - ID vozaca

Primeri
public OnVehicleDamageStatusUpdate(vehicleid, playerid) {   printf("Vozilo ID %d od igraca %d je osteceno.", vehicleid, playerid); return 1; }

public OnVehicleDamageStatusUpdate(vehicleid, playerid) {   #pragma unused playerid new panels, doors, lights, tires; GetVehicleDamageStatus(vehicleid, panels, doors, lights, tires); tires = encode_tires(0, 0, 0, 0); // fix all tires panels = encode_panels(0, 0, 0, 0, 0, 0, 0); // fix all panels //fell off - (3, 3, 3, 3, 3, 3, 3) doors = encode_doors(0, 0, 0, 0, 0, 0); // fix all doors //fell off - (4, 4, 4, 4, 0, 0) lights = encode_lights(0, 0, 0, 0); // fix all lights UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires); return 1; } encode_tires(tire1, tire2, tire3, tire4) return tire1 | (tire2 << 1) | (tire3 << 2) | (tire4 << 3); encode_panels(flp, frp, rlp, rrp, windshield, front_bumper, rear_bumper) {   return flp | (frp << 4) | (rlp << 8) | (rrp << 12) | (windshield << 16) | (front_bumper << 20) | (rear_bumper << 24); } encode_doors(bonnet, boot, driver_door, passenger_door, behind_driver_door, behind_passenger_door) {   #pragma unused behind_driver_door #pragma unused behind_passenger_door return bonnet | (boot << 8) | (driver_door << 16) | (passenger_door << 24); } encode_lights(light1, light2, light3, light4) {   return light1 | (light2 << 1) | (light3 << 2) | (light4 << 3); }